What is OpenXcom?
OpenXcom is an open-source clone of the original UFO: Enemy Unknown
(X-Com: UFO Defense in USA), licensed under the GPL and written in
C++ / SDL. It was originally founded by SupSuper in February 2009,
and has since grown into a small development team surrounded
by a very supporting community.
The goal of the project is to bring back the tried and true feel
of the original with none of the issues. All the same graphics,
sound and gameplay with a brand new codebase written from scratch.
This should give it:
Fixability: Play the game natively without any need for emulators
or fancy hacks, with none of the limitations and bugs that plagued
the original. No more 80-item-limit, personnel limits, funding
overflows, disconnected facilities, broken proximity grenades,
floating soldiers, etc.
Moddability: Tweak the game to your heart?s content.
Sure the original was pretty good, but maybe you just think
it could be that bit better. A nicer base layout, better
laser weapons, maybe challenge yourself with a custom game mode,
or just put in all the crazy stuff you?ve always wanted!
None of it is hardcoded.
Flexibility: Port the game to any platform you like,
customize it to your liking, or use it to make your own far-fetched
remakes. The code is fully documented and open-sourc so anyone
can take a crack at it.
MorphOS version was created by Pawel 'Stefkos' Stefanski.
This release contains the 1.0.74....dirty version without some less (or more )
- UFO X Com and TFTD works now
- when music is not loaded application is working (in original version it didnt)
- no FLC video (game support only intro application at the moment - UFO XCom)
- software game display engine is really slow
- no opengl shaders
- I think all issues regarding stability are fixed, but game engine do not check so many things...
Thx goes for supporters and testers:
And many many thx to OpenXCom developers!
If you have questions, reports, you want sources (sources should be on
main repository soon) or support me write to: