Short: Port of Tilt-n-Roll (CPP-SDL1) Author: papiosaur2@hotmail.fr (Yannick Buchy) Type: games/action Version: 1.2.0 Requires: SDL1-TinyGL Architecture: ppc-morphos Tilt-n-Roll from https://github.com/greg-kenedy/TiltNRoll Need last version of SDL1 and TinyGL. Source file and Makefile are included in this archive. If you like/use my ports, don't hesitate to do small donation, it will be very appreciated. If you want a specific port or a specific project for MorphOS, don't hesitate to contact me. Introduction Tilt-n-Roll is a 3d OpenGL remake of the classic ball-rolling game. You control the angle of the level using the mouse, keyboard, or orientation of your laptop. By turning the world you can guide your marble over various obstacles to the exit. As part of Intel's 2007 Game Demo contest, this game is competitive in the Best Game on the Go category: * Best Game on the Go: Tilt-n-Roll offers support for the HDAPS system in laptops with tilt sensors. This allows users to play the game using the computer itself as a controller - something which is obviously not possible with a big heavy desktop PC : ) Additional features of the game: * The built-in level editor can be used to create and distribute levels with friends. * The game is built on portable libraries and official releases run in Windows, Mac and Linux * Source code released under the GNU GPL! Thanks a lot to: - MorphOS Team for MorphOS - bigfoot for TinyGL - Itix for SDL1 port - MorphOS users support me