Short: Trackballs, guide a marble through 3D mazes Author: Mathias Broxvall and contributors Port: Papiosaur Type: game/actio Version: 1.1.4 (08-11-2026) Architecture: ppc-morphos Requires: MorphOS 3.20+, TinyGL (3D hardware) Distribution: MorphOS-Storage (Games/Action) URL: https://trackballs.github.io Trackballs for MorphOS ====================== Trackballs is a game in the spirit of Marble Madness: steer a marble through 3D labyrinths floating in the sky, full of ramps, spikes, pipes, trampolines, moving platforms, switches and enemies, before the time runs out. It comes with several level sets and a built-in map editor; the levels are scripted in Scheme (Guile, included). HOW TO RUN IT ------------- Double-click the Trackballs icon. Settings, highscores and your own levels are saved in the ".trackballs" drawer next to the game. CONTROLS -------- Mouse steer the marble (menus too) Left button jump Right button accelerate (with a nitro bonus) Cursor keys steer with the keyboard Space jump / continue Return accelerate (with a nitro bonus) Escape back to the menu / quit Alt + Return switch between window and full screen (also Ctrl + F) Caps Lock free the mouse pointer Gamepad: when a gamepad is plugged in at the first start it is enabled automatically (it can be changed in Settings). Stick or d-pad steers, first button jumps, second button accelerates. CONTENTS -------- Trackballs the game data/ levels, graphics, sounds, music and fonts ice-9/ oop/ srfi/ Guile 1.8 Scheme modules COPYING GNU General Public Licence v2 Papio-Software opens papio-software.com Support support the port MORPHOS PORT ------------ - version 1.1.4, the last one with a fixed function OpenGL pipeline - moved from SDL 1.2 (powersdl.library) to SDL2 (sdl2.library) - real full screen screen (Alt + Return), window by default; one GL context for the whole session, textures survive the switch - TinyGL work-arounds for materials and cell outlines - gamepad enabled automatically on the first start, d-pad supported - Guile 1.8.8 embedded CREDITS ------- Mathias Broxvall Trackballs and the level, music and graphics contributors listed in the game THANKS ------ - MorphOS Team for MorphOS - BeWorld for SDL2 on MorphOS LICENCE ------- GNU General Public Licence v2 (see COPYING).