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Description:L'Abbaye des Morts -- ZX Spectrum tribute platformer
Developer/Porter:Papiosaur
Homepage:https://github.com/nevat/abbayedesmorts-gpl
Readme:
Short: L'Abbaye des Morts -- ZX Spectrum tribute platformer
Author: Locomalito & Gryzor87 (game), Nevat & Carsten Teibes (v2)
Port: Papiosaur (papiosaur2 hotmail fr)
Type: game/jump
Version: 1.0 (port) -- Abbaye des Morts 2.0 engine
Architecture: ppc-morphos
Distribution: MorphOS-Storage (Games/Platform)
URL: https://github.com/nevat/abbayedesmorts-gpl


L'Abbaye des Morts for MorphOS
==============================

Jean Raymond, a Cathar heretic fleeing his persecutors, takes refuge in an
abandoned abbey. He soon discovers the place is anything but deserted.

This is an unashamed ZX Spectrum tribute: four colours on screen, pixel
perfect jumps, and traps you only learn by dying on them. The original was
released in 2010; this version 2.0, rewritten in C with SDL2 by Nevat and
Carsten Teibes, is its free software incarnation.

The game is ENTIRELY FREE, data included (GPL v3). Nothing to buy, nothing
to copy from a CD -- the drawer holds everything.


Installation
------------

Copy the AbbayeDesMorts drawer anywhere you like and run AbbayeDesMorts.

The game locates its data through PROGDIR:, so the location does not matter
and it works equally well from Ambient or from the Shell.


Controls
--------

Arrows move Jean
Space jump
Esc quit
F1 restart
F4 toggle fullscreen


Drawer contents
---------------

AbbayeDesMorts the game
data/ maps and enemy tables
graphics/ backgrounds and sprites
sounds/ music and sound effects
COPYING GPL v3 licence
Support support the porting work


Porting notes
-------------

Only three changes were needed; the rest of the original code is untouched:

- assets are located through PROGDIR: instead of a Unix install path, so
the drawer can be moved anywhere;
- the program stack is raised to 1 MB: the game loop keeps its stage and
enemy tables (~81 KB) in automatic storage, which overflows the few
kilobytes granted by default when starting from Ambient;
- -mno-altivec is enforced: with -mcpu=7450 alone, GCC emits vector
instructions of its own accord, and those keep the binary from starting.

Building: make -f Makefile.morphos
Dependencies: SDL2, SDL2_image, SDL2_mixer (all part of the MorphOS SDK)


Thanks
------

To Locomalito and Gryzor87 for the game, and to David "Nevat" Lara and
Carsten Teibes for the free software 2.0 rewrite.

MorphOS Team for MorphOS.
BeWorld for the SDL2 port.


Licence
-------

Game and data under GPL v3 -- see COPYING. The port follows the same licence.

Paypal:
Upload Date:Sep 07 2026
Category:Games/Platform
Download:AbbayeDesMorts_1.0.lha
Md5:dcc2419c178b9e17ed9bd37553317fd7
Size:1 MB
Downloads:2

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