Readme: | ______ _______ __ _/\_ __ ________ ______ ______ /\ __/\__ / // // // \\ \\ \\ \ __/\__ /\ ______ \ //__\\____//_____//______//_//______\\_\\_______\\_____\\____//__\\ / \ / ___________ _________ __________ ______ ______ ___________ \ / \/ /_ __ \ / \\/ \\ \ /. // __ _\ \/ \\ \_____/__ /\. \ //\ \ \// /_\_____/ // __\__________ | / _\\ \ '/ _\ __/ \ / __________/__ \_ .\ / | \/ / \/ \/ \ \ /. _/ | \\/ | \/ \ /\ \ \// | |______________| ___\ \_____/\_______\ _/ \_____\____________!NE7 ______ ____ _______ _\_____/ ___ . \ ____ _______ ____ ______ \ //\ _/ \\ \\ __\_______// / // // \_ /\\ / \ //__\\__ __\\______\\_ /. ________/___ _//______//__ __//__\\ / /\\/ \/ // \\ / _/ \/ \//\ /__\ // .\/ | /__\ /__________________|
SQRXZ 2 v1.10 by Retroguru
visit us at http://www.retroguru.com and http://www.sqrxz.de
_______ ____ ___ __ ___________ __/\__ _____________________________ / // // // // \\ // _LICENSE:_/______//___//__//_//____________//_ _\\_____________________________ \/
Sqrxz 2 is FREEWARE for certain, but not all, systems. All rights remain within the development team!
FREEWARE versions: - AMIGA OCS (digital download is free) - Amiga CD32 (digital download is free) - Amiga CDTV (digital download is free) - Amiga OS4 (digital download is free) - AROS (digital download is free) - GameCube (digital download is free) - Dreamcast (digital download is free) - GCW Zero (digital download is free) - GP2x Wiz (digital download is free) - Linux (digital download is free) - Mac OS X x86 (digital download is free) - MorphOS (digital download is free) - MotoMAGX (digital download is free) - NetBSD 6 PPC (digital download is free) - NetBSD 7 x86 (digital download is free) - Playstation Portable (PSP) (digital download is free) - Raspberry Pi (digital download is free) - Symbian OS Series 60 (digital download is free) - Symbian OS UIQ 3 (digital download is free) - Wii (digital download is free) - Windows (digital download is free)
Distribution of the FREEWARE version on third party pages is welcome, please try to link to our homepage located at retroguru.com in exchange to show your appreciation. Distribution on compilations, CD's, DVD's or other media is only allowed with a written permission. Contact information is available on the Retroguru homepage.
Platforms which require all data files, such as graphics and music, to be kept open and uncompressed: Feel free to use our work for the purpose of playing the game. Names, artwork, music and everything related, remains copyrighted by Retroguru and it's creating member.
Modifications should be not spread in a way that they may lead to the conculusion that Retroguru is responsible for the modification. Free use of our work requires a written permission. Clearly mark modifications as such. Commercial use of all material provided is strictly prohibited.
PHYSICAL RELEASES: - Dreamcast (available at almost self cost price, as long as stock lasts)
_______ ____ ___ __ ___ __/\__ _______________________________________ / // // // // \\ // _ABOUT:_/______//___//__//_//____//_ _\\_______________________________________ \/
Sqrxz 2 is a Jump n'Run which requires a sharp mind and fast reflexes high frustration is guaranteed. Original Sqrxz made by Marcus Vesterlund and John Holmvall.
To understand the gameplay, please play Sqrxz 1 first - It contains a tutorial level! Get it from http://www.sqrxz.de
_______ ____ ___ __ ____________________________________ __/\__ _______ / // // // // \\ // _STORY_/______//___//__//_//_____________________________________//_ _\\_______ \/
Another day another journey...
As living on planet earth and its surrounding solar system seemed boring Sqrxz decided to check out another location in the universe.
Just in case and to be extra careful he took a pocket full of emeralds with him to keep him in ready cash, but after starting his exciting journey he realised all his emeralds are suddenly missing!
Retracing his steps Sqrxz notices mysterious creatures popping up all over the place to hinder him in his search...
Oh what troublesome days... Help poor Sqrxz get back all his emeralds!
_______ ____ ___ __ __________ __/\__ _____________________________ / // // // // \\ // _FEATURES:_/______//___//__//_//___________//_ _\\_____________________________ \/
* Tough challenging gameplay - Extremely difficult; not for weaklings! * Retro graphics! * Hidden passages to discover! * 10 tricky n' hard levels! * 11 marvellous chiptunes! * Top 10 highscore! * Infinite continue mode, which you will need badly in order to practise! :)
_______ ____ ___ __ __________________________________ __/\__ ____ / // // // // \\ // _CHANGELOG:_/______//___//__//_//___________________________________//_ _\\____ \/
* v1.10 (January/2016) - improved file system (old .zda files in /data can be deleted!) - added soundcheck option - added ability to change screen effects on the fly (system depending) - added ability to change screen size without restarting (system depending) * v1.00 (November/2013) - rewritten frameskip code - normalized sfx - fixed configuration saving - added settings to define screensize (System/OS depending) - new option to switch between combine up controls with jump or not (this option will come in handy for joystick players only)
changes for Dreamcast only: - fixed highscore bug
changes for devices with a screen equal or larger than 640 x 480: - scale options: bilinear, antialias and scanlines (Thanks Yannick!) * v0.80 (December/2010) - First public release
_______ ____ ___ __ __________ __/\__ ____________________________ / // // // // \\ // _CORE TEAM:_/______//___//__//_//___________//_ _\\____________________________ \/
* Rodolphe Boixel (Thor) [http://thor.pdroms.de] - Main Code * Lars Persson (AnotherGuest) [http://anotherguest.se/] - Additional Code * Shahzad Sahaib (Kojote) [http://www.pdroms.de] - Project Management - Levels - Beta-Test * Simon Butler [https://www.xing.com/profile/Simon_Butler] - Pixel graphics * Alexander Wiklund [http://www.myspace.com/alexwiklund] - Music / Chiptunes * Jane Mumford (Jayne) - Mascot drawing
_______ ____ ___ __ __________________ __/\__ ______________________ / // // // // \\ // _PORTERS:_/______//___//__//_//___________________//_ _\\______________________ \/
* Rodolphe Boixel (Thor) Ports: Windows (32-bit), Linux (32-bit), Linux (64-bit), PSP, Wiz
* Frank Wille (phx) [http://sun.hasenbraten.de/~frank] Rewrites: Amiga OCS, Amiga CDTV, Amiga CD32 Ports: Amiga OS4, MorphOS, NetBSD x86, NetBSD PPC * Xavier Vajello (Indiket) [http://www.dreamcast.es] Ports: Dreamcast, Mac OS X (Intel) * Scott Smith (Pickle) Ports: Caanoo, Pandora, GP2x * Artur Rojek (zear) [http://artur-rojek.eu/] Ports: GCW Zero, Dingoo A320 OpenDingux * James Higgs (Jum) [http://jum.pdroms.de] Ports: Raspberry Pi (Initial) * Manuel Alfayate (Vanafel) Ports: Raspberry Pi (Update) https://github.com/vanfanel * Yannick Erb [http://www.dusabledanslherbe.eu/AROSPage/INDEX.1.html] Ports: AROS * Sergei Kolesnikov (Exl) [http://motodev.do.am] Ports: MotoMAGX * Fabio Olimpieri (Oibaf) [http://wiibrew.org/wiki/User:Oibaf] Ports: Wii, GameCube
* Gražvydas Ignotas (notaz) [http://notaz.gp2x.de/] Ports: Pandora (Update) * Lars Persson (AnotherGuest) [http://anotherguest.se/] Ports: Symbian OS Series 60, Symbian OS UIQ 3, Android
_______ ____ ___ __ __________________ __/\__ ________________ / // // // // \\ // _HELPING HANDS:_/______//___//__//_//___________________//_ _\\________________ \/
* Simon Trailer [http://www.pixelprospector.com/]
* Andrew Lemon (ne7) ASCII art for readme file
* Denny Mueller (Mulle) - Wordpress Template for the Webpage [http://www.red-aqua-media.de/]
_______ ____ ___ __ __________ __/\__ __________________ / // // // // \\ // _THIRD PARTY CREDITS:_/______//___//__//_//___________//_ _\\__________________ \/
We use SDL, SDL_Mixer, libmodplug and zlib! Visit:
http://www.libsdl.org/ http://www.libsdl.org/projects/SDL_mixer/ http://modplug-xmms.sourceforge.net/ http://www.zlib.net/
_______ ____ ___ __ __________________ __/\__ ______________ / // // // // \\ // _MUSIC TRACKLIST:_/______//___//__//_//___________________//_ _\\______________ \/
"Title Music" and "Level Complete Jingle" plus ingame music (see list) made by Wiklund/Fairlight.
Level 1: Go, Sqrxz! Level 2: Watchout (Part 2) Level 3: Stressed Level 4: Faster Level 5: Watchout Level 6: In A Hurry Level 7: Sqrxz 2 Level 8: Journey Level 9: Run Run Run Level 10: Chaos
Most of the OST songs were made in less than one month, but the tunes will still make you move! Alex wants to greet all his mates in Fairlight, Nyhlin, Xylo, Joule, Malmen, Michu, Zabutom, Maktone, Michiel, An-cat-max and the ones he forgot.
[END OF FILE]
|