Description: | Very light version of FluidSynth designed to be hardware, platform and external dependency independant. Port by BeWorld/BSzili | |
Developer/Porter: | BeWorld | |
Homepage: | https://github.com/divideconcept/FluidLite | |
Readme: | FluidLite (c) 2016 Robin Lobel
| |
Upload Date: | Feb 12 2021 | |
Category: | Development/Library | |
Download: | FluidLite.lha | |
Md5: | 00261eec519997f2bf6d327e0a027399 | |
Size: | 169 KB | |
Downloads: | 462 |
Screenshot(s)
History
Morphun
15 Jun 2021
09:56
I now realise, from comments beworld (Bruno Peloille) made on Morph-Zone, that the v2.3.0git version does not relate to FluidSynth/FluidLite, but to the version of ScummVM on MorphOS-Storage (here) and I believe the FluidSynth/MIDI feature is enabled in this version, it just requires some SoundFonts - which would be handy to have some SoundFont file(s) on here for that purpose, ideally ones that have been tested to work as expected with the MorphOS version of ScummVM. :)
09:56
Morphun
14 Jun 2021
01:18
So what do you do with the Makefile.morphos in the FluidLite archive. I had expected to find an executable or file that can readily be placed in the ScummVM game folder that relates to a game that is supported by FluidSynth/FluidLite to be able to be used without doing any program compiling, or am I missing something in the archive? You mention v2.3.0. GIT of FluidSynth/FluidLite (on MorphZone) - but where is that package to download - a weblink would be good/beneficial/make it easier to figure out what is required, including a step-by-step guide of how to download, complete the Makefile procedure, and set it up.
01:18
13:48
But you can use a lot of Soundfile (.sf2).