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Description:2D Point-and-Click adventure interpreter - ScummVM, ported on MorphOS by BeWorld.
This is a MorphOS build of ScummVM 2.5.1 (03-01-2022).

MorphOS Version :

This is a RELEASE version of 2.5.1.

You need last SDL2.library (available on morphos-storage) and MorphOS 3.15

What's features in this version ?

Compile with last librairies FLUIDSYNTH - FAAD - LIBGIF - FLAC - MAD - MPEG2 - A52 - FREETYPE 2.11.0 - FRIBIDI - SDL 2.0.16 - JPEG/PNG/CURL/SSL from SDK
Compiling with MorphOS 3.15 - SDK 3.16 and GCC 10

What's news in this version ?
See NEWS file

Know bugs:
- 3D engine / OpenGL as buggy (glReadPixel bug) with R300 drivers (For example: GRIM and texture, screenshot when you use OpenGL)
You can use OpenGL and Game 3D Software in options

Note 23-04-2020: add FLAC support (mistake), compiled with GCC9 last SDK 3.14 (April2020)
Note 15-09-2020: add Fribidi, add OpenURL support, now platform MorphOS is official
Note 01-01-2021: add Cloud features, add file requester system features, compiled with SDK 3.16/ MOS 3.15
Note 27-02-2021: add CAMD driver, Add FLUIDSYNTH support
Note 01-05-2021: Update Fluidsynth, using JTIF system library
Note 26-05-2021: fix SDL2
Note 01-08-2021: Use external PNG library, update to last 2.3.0 01082021 GIT version
Note 09-10-2021: Update to release "Twenty years ago today..." 2.5.0
Note 03-02-2022: Update to release "Californium" 2.5.1, fixes somes MorphOS bugs
add soundfont "GeneralUser GS v1.471.sf2" in extras

Upload Date:Jan 04 2022
Size:125 MB
Last Comments
30 Jan 2022
Sanitarium sera pris en charge dans la prochaine version (2.6) je pense : https://wiki.scummvm.org/index.php/Sanitarium, j'ai testé la version GOG en anglais avec sous titrage sur la version GIT 2.6 du 1001 et il semble fonctionner.
En effet little big aventure 2 semble crasher... ici aussi.
30 Jan 2022
le mods hd de longest journey est de meilleur qualite
little big adventure 2 pas fonctionnel
Sanitarium pas la suite de fonctionnel
donc peut etre scumm officiel donne la solution pour que cela soit bon
24 Jan 2022
I tested the build with latest SDL libs and The Longest Journey. When on window I got scrambled / glitched mouse pointer and HUD (at the bottom). When I switched the game to full-screen it was working perfectly. I have 9800Pro (flashed) R300 drivers with latest Morphos (3.15). Strangely it reminded me the same behavior I was getting (glitched HUD) with GEMRB port (when changing resolution it gets fixed).