Readme: |  ____ _____ \ / ________ ___________ __________\ \ \/ _____ _________ ____ ____ ____ _/ _ // \\ \\ \ / / \ _ \_ / // // / \ (__/_\_ _ \_ __ \\_ \/ _/ __\___) / / // // / _\______ \_ (_) / \(____/_/ \_/ ____/_ / // // / \ _) /____\ / \ \ /\ \ (_ // // // / \__________/ /_____/______/\_____\__/ \ \_________//___//___//___/ ------------------------------------- /\ \_____!NE7 ------------------- /__\ SQRXZ 3 - Adventure for Love v1.05 - official pages at http://www.retroguru.com & http://www.sqrxz.de
[February 2013] ______ __ __ __ \ // // // //\ \ // // // // \ LICENSE \//_//_//_//____\__________________________________________________________
Sqrxz 3 is FREEWARE. All rights remain within the development team! No money in any form should be charged for the game! Distribution on third party pages is acceptable if you link to www.retroguru.com and www.sqrxz.de. Distribution on compilations, CD's, DVD's or other media is only allowed with a written permission. A contact form is available on the Sqrxz Homepage! ______ __ __ __ \ // // // //\ \ // // // // \ ABOUT \//_//_//_//____\__________________________________________________________
Sqrxz 3 is a Jump'n'Run which will please the hardcore gamer amongst you. You need fast fingers and a fast brain. Original Sqrxz made by Marcus Vesterlund and John Holmvall.
If you enjoy the game you can consider a donation, which will help to fund our next project. Thanks a lot in advance :) ______ __ __ __ \ // // // //\ \ // // // // \ STORY \//_//_//_//____\__________________________________________________________
Sqrxz and his girlfriend were on a romantic adventure journey in a jungle somewhere here on our planet. All of a sudden Yve gets kidnapped by an evil power and Sqrxz is forced to collect dozens of shiny little rings to free her. The old ruins he has to explore are anything else than safe. Traps are spread all over the place... and... Sqrxz is not alone! ______ __ __ __ \ // // // //\ \ // // // // \ FEATURES \//_//_//_//____\__________________________________________________________
* Retrolook! Play like anno 1990! * Demanding and almost impossible Jump'n'Run annoyance! * 10 knotty levels! * 11 wonderful chiptunes! * Top 10 highscore! * Infinite continue mode! * Secrets to discover! ______ __ __ __ \ // // // //\ \ // // // // \ KEYBOARD CONTROLS (where applicable) \//_//_//_//____\__________________________________________________________
Default Keyboard controls: * UP = CURSOR UP * DOWN = CURSOR DOWN * LEFT = CURSOR LEFT * RIGHT = CURSOR RIGHT * JUMP = SPACE * PAUSE = TABULATOR
Use the ingame menue to change keyboard, joystick or joypad behavior! The supported devices very much rely on the operating system and your hardware.
Retrogamers: If you use a (USB) Joystick or just love playing with cursor keys only, please notice the option "Use Up To Jump". ______ __ __ __ \ // // // //\ \ // // // // \ CHANGELOG \//_//_//_//____\__________________________________________________________
* v0.80 - First public release (Dreamcast only!) for tUM 2011 game developement competition http://2011.tum-party.net/
* v1.00 changes for all systems: - added different death animations - rewritten frameskip code - fixed block pushing behavior - added slight delay for block pushing to avoid unintentional actions - font modifications for increased readability - increased oxygen reservoir - cosmetic enhancements - modified scrolltext - normalized sfx - fixed configuration saving - added settings to define screensize and antialias (OS depending) changes for Dreamcast: - fixed highscore bug
* v1.02 - new option to switch between combine up controls with jump or not (this option will come in handy for joystick players only)
* v1.05 changes for devices with a screen equal or larger than 640 x 480: - scaling options changes now take effect on the fly and do not require a restart - new scale options: bilinear antialias and scanlines (Thanks Yannick!) ______ __ __ __ \ // // // //\ \ // // // // \ CORE TEAM \//_//_//_//____\__________________________________________________________
* Rodolphe Boixel (Thor) - Main code http://thor.pdroms.de
* Shahzad Sahaib (Kojote) - Producer, Levels, Beta-Test http://www.pdroms.de
* Simon Butler - Graphics (Sprites & Tiles) https://www.xing.com/profile/Simon_Butler
* Alexander Wiklund - Music / Chiptunes (detailed tracklist? scroll down!) http://www.myspace.com/alexwiklund
* Anne Claire Riffaud Declercq (Luce) - Mascot & Storyline drawing http://www.lycan-corp.com/ ______ __ __ __ \ // // // //\ \ // // // // \ PORTERS \//_//_//_//____\__________________________________________________________
* Rodolphe Boixel (Thor) Ports: Windows (32-bit), Ubuntu (32-bit), Ubuntu (64-bit), PSP
* Frank Wille (phx) Ports: Amiga OS4, MorphOS, NetBSD x86 http://sun.hasenbraten.de/~frank/
* Scott Smith (pickle) Ports: Pandora, Wiz, Caanoo, GP2x http://boards.openpandora.org/index.php?/user/69-pickle/
* Lars Persson (AnotherGuest) Ports: Symbian OS Series 60, Symbian OS UIQ 3 http://anotherguest.se/
* Xavier Vallejo (Indiket) Ports: Dreamcast http://www.dreamcast.es
* Yannick Erb Ports: AROS http://www.dusabledanslherbe.eu/AROSPage/ * Sergei Kolesnikov (Exl) Ports: MotoMAGX http://exlmoto.ru/
* Artur Rojek (zear) Ports: Dingoo A320 OpenDingux, GCW Zero
* David Ryskalczyk Ports: MacOS X PPC, MacOS X x86 ______ __ __ __ \ // // // //\ \ // // // // \ HELPING HANDS \//_//_//_//____\__________________________________________________________
* Simon Trailer http://www.pixelprospector.com
* Andrew Lemon (ne7) ASCII art for readme file http://ne7.untergrund.net
* Denny Mueller (Mulle) Support http://www.red-aqua-media.de/ ______ __ __ __ \ // // // //\ \ // // // // \ THIRD PARTY CREDITS \//_//_//_//____\__________________________________________________________
We use SDL, SDL_Mixer, libmodplug and zlib! Consult and visit:
http://www.libsdl.org/ http://www.libsdl.org/projects/SDL_mixer/ http://modplug-xmms.sourceforge.net/ http://www.zlib.net/
The "Scale2x" function used for antialias is an own recoded implementation by Yannick Erb and does not use the original GPL'ed code. You may want to check this page for more information on Scale2x: http://scale2x.sourceforge.net/
Please kindly note "scale2x", "bilinear antialias" and "scanlines", once activated, will intense CPU usage and might lead to slowdowns and higher energy consumption, which therefore will decrease battery life on portable devices. Availability of these functions is OS depending. ______ __ __ __ \ // // // //\ \ // // // // \ MUSIC TRACKLIST \//_//_//_//____\__________________________________________________________
"Title Music" and "Level Complete Jingle" plus ingame music (see list) made by Wiklund/Fairlight^Speckdrumm.
Level 1: Labyrinth Level 2: Ancient Temple Level 3: Happy Times Level 4: Almost There Level 5: Rising Sun Level 6: Deep Wildness Level 7: The Challenge Level 8: Twin Rainbow Level 9: Yesterday is Tomorrow Level 10: Tasty Flowers
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