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Description:A Jump'n'Run game.
Developer/Porter:Frank Wille
Homepage:www.sqrxz.de/
Readme:
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\ (__/_\_ _ \_ __ \\_ \/ _/ __\___) / / // // /
_\______ \_ (_) / \(____/_/ \_/ ____/_ / // // /
\ _) /____\ / \ \ /\ \ (_ // // // /
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------------------------------------- /\ \_____!NE7 -------------------
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SQRXZ 3 - Adventure for Love v1.05 - official pages at
http://www.retroguru.com & http://www.sqrxz.de

[February 2013]
______ __ __ __
\ // // // //\
\ // // // // \ LICENSE
\//_//_//_//____\__________________________________________________________

Sqrxz 3 is FREEWARE. All rights remain within the development team!

No money in any form should be charged for the game! Distribution on third
party pages is acceptable if you link to www.retroguru.com and www.sqrxz.de.
Distribution on compilations, CD's, DVD's or other media is only allowed
with a written permission. A contact form is available on the Sqrxz Homepage!
______ __ __ __
\ // // // //\
\ // // // // \ ABOUT
\//_//_//_//____\__________________________________________________________

Sqrxz 3 is a Jump'n'Run which will please the hardcore gamer amongst you. You
need fast fingers and a fast brain. Original Sqrxz made by Marcus Vesterlund
and John Holmvall.

If you enjoy the game you can consider a donation, which will help to fund
our next project. Thanks a lot in advance :)
______ __ __ __
\ // // // //\
\ // // // // \ STORY
\//_//_//_//____\__________________________________________________________

Sqrxz and his girlfriend were on a romantic adventure journey in a jungle
somewhere here on our planet. All of a sudden Yve gets kidnapped by an evil
power and Sqrxz is forced to collect dozens of shiny little rings to free her.
The old ruins he has to explore are anything else than safe. Traps are spread
all over the place... and... Sqrxz is not alone!
______ __ __ __
\ // // // //\
\ // // // // \ FEATURES
\//_//_//_//____\__________________________________________________________

* Retrolook! Play like anno 1990!
* Demanding and almost impossible Jump'n'Run annoyance!
* 10 knotty levels!
* 11 wonderful chiptunes!
* Top 10 highscore!
* Infinite continue mode!
* Secrets to discover!
______ __ __ __
\ // // // //\
\ // // // // \ KEYBOARD CONTROLS (where applicable)
\//_//_//_//____\__________________________________________________________

Default Keyboard controls:
* UP = CURSOR UP
* DOWN = CURSOR DOWN
* LEFT = CURSOR LEFT
* RIGHT = CURSOR RIGHT
* JUMP = SPACE
* PAUSE = TABULATOR

Use the ingame menue to change keyboard, joystick or joypad behavior! The
supported devices very much rely on the operating system and your hardware.

Retrogamers:
If you use a (USB) Joystick or just love playing with cursor keys only,
please notice the option "Use Up To Jump".
______ __ __ __
\ // // // //\
\ // // // // \ CHANGELOG
\//_//_//_//____\__________________________________________________________

* v0.80
- First public release (Dreamcast only!)
for tUM 2011 game developement competition
http://2011.tum-party.net/

* v1.00
changes for all systems:
- added different death animations
- rewritten frameskip code
- fixed block pushing behavior
- added slight delay for block pushing to avoid unintentional actions
- font modifications for increased readability
- increased oxygen reservoir
- cosmetic enhancements
- modified scrolltext
- normalized sfx
- fixed configuration saving
- added settings to define screensize and antialias (OS depending)
changes for Dreamcast:
- fixed highscore bug

* v1.02
- new option to switch between combine up controls with jump or not
(this option will come in handy for joystick players only)

* v1.05
changes for devices with a screen equal or larger than 640 x 480:
- scaling options changes now take effect on the fly and do not require a
restart
- new scale options: bilinear antialias and scanlines (Thanks Yannick!)
______ __ __ __
\ // // // //\
\ // // // // \ CORE TEAM
\//_//_//_//____\__________________________________________________________

* Rodolphe Boixel (Thor)
- Main code
http://thor.pdroms.de

* Shahzad Sahaib (Kojote)
- Producer, Levels, Beta-Test
http://www.pdroms.de

* Simon Butler
- Graphics (Sprites & Tiles)
https://www.xing.com/profile/Simon_Butler

* Alexander Wiklund
- Music / Chiptunes (detailed tracklist? scroll down!)
http://www.myspace.com/alexwiklund

* Anne Claire Riffaud Declercq (Luce)
- Mascot & Storyline drawing
http://www.lycan-corp.com/
______ __ __ __
\ // // // //\
\ // // // // \ PORTERS
\//_//_//_//____\__________________________________________________________

* Rodolphe Boixel (Thor)
Ports: Windows (32-bit), Ubuntu (32-bit), Ubuntu (64-bit), PSP

* Frank Wille (phx)
Ports: Amiga OS4, MorphOS, NetBSD x86
http://sun.hasenbraten.de/~frank/

* Scott Smith (pickle)
Ports: Pandora, Wiz, Caanoo, GP2x
http://boards.openpandora.org/index.php?/user/69-pickle/

* Lars Persson (AnotherGuest)
Ports: Symbian OS Series 60, Symbian OS UIQ 3
http://anotherguest.se/

* Xavier Vallejo (Indiket)
Ports: Dreamcast
http://www.dreamcast.es

* Yannick Erb
Ports: AROS
http://www.dusabledanslherbe.eu/AROSPage/

* Sergei Kolesnikov (Exl)
Ports: MotoMAGX
http://exlmoto.ru/

* Artur Rojek (zear)
Ports: Dingoo A320 OpenDingux, GCW Zero

* David Ryskalczyk
Ports: MacOS X PPC, MacOS X x86
______ __ __ __
\ // // // //\
\ // // // // \ HELPING HANDS
\//_//_//_//____\__________________________________________________________

* Simon
Trailer
http://www.pixelprospector.com

* Andrew Lemon (ne7)
ASCII art for readme file
http://ne7.untergrund.net

* Denny Mueller (Mulle)
Support
http://www.red-aqua-media.de/
______ __ __ __
\ // // // //\
\ // // // // \ THIRD PARTY CREDITS
\//_//_//_//____\__________________________________________________________

We use SDL, SDL_Mixer, libmodplug and zlib! Consult and visit:

http://www.libsdl.org/
http://www.libsdl.org/projects/SDL_mixer/
http://modplug-xmms.sourceforge.net/
http://www.zlib.net/

The "Scale2x" function used for antialias is an own recoded implementation by
Yannick Erb and does not use the original GPL'ed code. You may want to check
this page for more information on Scale2x: http://scale2x.sourceforge.net/

Please kindly note "scale2x", "bilinear antialias" and "scanlines", once
activated, will intense CPU usage and might lead to slowdowns and higher
energy consumption, which therefore will decrease battery life on portable
devices. Availability of these functions is OS depending.
______ __ __ __
\ // // // //\
\ // // // // \ MUSIC TRACKLIST
\//_//_//_//____\__________________________________________________________

"Title Music" and "Level Complete Jingle" plus ingame music (see list) made
by Wiklund/Fairlight^Speckdrumm.

Level 1: Labyrinth
Level 2: Ancient Temple
Level 3: Happy Times
Level 4: Almost There
Level 5: Rising Sun
Level 6: Deep Wildness
Level 7: The Challenge
Level 8: Twin Rainbow
Level 9: Yesterday is Tomorrow
Level 10: Tasty Flowers


[END OF FILE]
Upload Date:Jul 29 2016
Category:Games/Platform
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