| Readme: | Short: SHMUP - 3D Shoot'em up inspired by Ikaruga Uploader: papiosaur Author: Fabien Sanglard (original), papiosaur (MorphOS port) Type: game/shoot Version: 1.0 Architecture: ppc-morphos >= 3.19 Requires: SDL2, TinyGL URL: http://fabiensanglard.net/shmup/
DESCRIPTION
SHMUP is a 3D vertical shoot'em up written in ANSI C, heavily inspired by Treasure's classic Ikaruga. Originally created in 2009 by Fabien Sanglard, the game features a custom 3D engine with OpenGL rendering, skeletal animation (MD5 mesh), shadow mapping, bump mapping, and particle effects.
The game offers intense arcade action across multiple acts with various enemy types, boss encounters, and a unique "ghost shot" mechanic where special projectiles track and pursue enemies.
FEATURES
- 3D shoot'em up with OpenGL ES 1.1 fixed-function rendering - Multiple acts and scenes (Tutorial, Act 1, Act 2, Act 3) - Several enemy types with different AI behaviors - Ghost shot system: auto-tracking projectiles - Sound effects and music via SDL2_mixer - Fullscreen toggle with Alt+Return - Three difficulty levels: Easy, Normal, Insane - 1-2 player support
MORPHOS PORT NOTES
This is a native MorphOS port using SDL2 for window management, input handling, and audio. PNG textures are loaded through the MorphOS native png.library for optimal compatibility.
Controls: Mouse - Move ship / Navigate menus Left click - Fire / Select menu item Double-click - Launch ghost shots (auto-tracking projectiles) Alt+Return - Toggle fullscreen Escape - Return to menu / Quit
REQUIREMENTS
- MorphOS 3.19+ - SDL2 - TinyGL
INSTALLATION
Extract the archive to your preferred location. The game data directory must reside in the same directory as the executable (PROGDIR:).
Your directory layout should look like:
SHMUP (executable) SHMUP.info (icon) data/ (game data: textures, models, sounds, etc.)
Simply double-click the SHMUP icon or launch from Shell.
HISTORY
1.0 - MorphOS png.library integration for texture loading - Fullscreen support (ALT + ENTER to switch)
LICENSE
SHMUP is free software distributed under the GNU General Public License version 3 (GPLv3). See the COPYING file or visit: https://www.gnu.org/licenses/gpl-3.0.html
Original game Copyright (C) 2009 Fabien Sanglard
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