| Readme: | Short: Gravity Duck - flip gravity puzzle platformer Author: Ravalaika Games (original), WHKnightZ (OpenGL remake) Uploader: Papiosaur Type: game/think Version: 1.0 Architecture: ppc-morphos >= 3.20
Gravity Duck - MorphOS PowerPC port ===================================
Guide a duck through 40 levels by flipping gravity to collect all the golden eggs and reach the exit, while avoiding traps and enemies. A simple, fast and addictive puzzle-platformer.
This is the MorphOS port of WHKnightZ's C++/OpenGL remake "OpenGL_Gravity_Duck" (https://github.com/WHKnightZ/OpenGL_Gravity_Duck), based on the original game by Ravalaika Games.
Features --------
- 40 levels - OpenGL rendering through tinygl.library (software rasterizer) - GLUT layer handled by freeglut.library - SDL2_mixer audio (MP3 music + WAV effects) - Native PowerPC binary, built -noixemul (libnix runtime)
Requirements ------------
- MorphOS 3.20+ - Last version of SDL2
Installation ------------
Unpack the archive and copy the GravityDuck drawer wherever you like, for example:
Work:Games/GravityDuck
The binary must be launched from its own drawer: it loads the Images/, Sounds/ and Maps/ folders through relative paths.
From the shell:
cd Work:Games/GravityDuck GravityDuck
Or double-click the GravityDuck icon from Ambient.
Controls --------
- Arrows : move the duck - Space : flip gravity - Return : confirm menu / level - Esc : back to menu - Alt+Enter : toggle fullscreen
Credits -------
- Original game : Ravalaika Games - OpenGL remake : WHKnightZ - MorphOS port : Papiosaur
History -------
1.0 - First MorphOS release.
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