| Readme: | Escape From Monster Manor - MorphOS port =========================================
Native port of the 3DO game "Escape From Monster Manor" (1993), based on Gibbon's modern SDL3 source port. MorphOS port by BeWorld.
Requirements ------------
- MorphOS on a PowerPC machine - sdl3.library 3.417 or newer, installed in LIBS: (the game checks the version at startup and stops if it is too old) - TinyGL (supplied with MorphOS) - The original 3DO CD image of Escape From Monster Manor. The game data is NOT included: you must own the original disc.
Installation ------------
1. Copy the "efmm" drawer anywhere on your hard disk. 2. Put your 3DO disc image next to the executable, named one of: EFMM.iso EFMM.img EFMM.bin EEFM.iso EEFM.img EEFM.bin 3. Double-click the icon, or start "efmm" from a shell.
Shell options -------------
efmm <image> use this disc image (.iso, .img or .bin) efmm -i<image> same as above efmm -t skip the title sequence
Controls --------
Arrows / W S move, menu navigation A Q / D E strafe left / right Ctrl or left mouse A button (fire) Space or right mouse B button C C button F / Escape X button Enter Start button (validates the selected menu entry) Alt+Enter toggle fullscreen Mouse turn left / right during play
Gamepads are supported through SDL3. See CONTROLS.txt for the full list.
Files written by the game -------------------------
efmm.cfg fullscreen setting MonsterManorData high scores and saved games
Compiling ---------
Cross-compiled with ppc-morphos-gcc-9 and libnix (-noixemul), with the MorphOS SDK and the SDL3 headers and libSDL3.a in /gg/usr/local:
make -f Makefile.mos
Add -DEFMM_VERBOSE to DEFS in Makefile.mos to get the diagnostic messages in the shell (silent by default).
Credits -------
Original game: Leo L. Schwab, Stefan Henry-Biskup, Kim Tempest, Jon Leupp and the rest of the Escape From Monster Manor team (see the in-game credits). Modern SDL3 source port: Gibbon. MorphOS port: BeWorld.
Released under the MIT license, see LICENSE.
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