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Description:All Libraries SDL 2.0.22 with SDK and extras files for MorphOS 3.16.
Developer/Porter:BeWorld, Szilárd Biró and Itix
SDL2 Libraries 2.0.22 Package for version 3.16 or higher of MorphOS system.

SDL2.LIBRARY 53.6 08.05.2022 based on SDL 2.0.22
SDL2_IMAGE.LIBRARY 53.3 12.03.2022 based on SDL2_IMAGE 2.0.6 GIT
SDL2_MIXER.LIBRARY 53.4 26.04.2022 based on SDL2_MIXER 2.0.5 GIT
SDL2_GFX.LIBRARY 53.1 12.03.2022 based on SDL2_GFX 1.0.4.
SDL2_TTF.LIBRARY 53.5 12.03.2022 based on SDL2_TTF 2.0.18 GIT
SDL2_NET.LIBRARY 53.1 12.03.2022 based on SDL2_NET 2.0.1 GIT

Simple DirectMedia Layer

What is it?
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL/Direct3D/Metal/Vulkan. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

SDL 2.0 is distributed under the zlib license. This license allows you to use SDL freely in any software.



MorphOS version 3.16 is required to be installed as a minimum.

Just double-click on the Install icon and read the incremental instructions.

SDL2 MorphOS Features:

- WARNING : it's recommended that you have a 64/128 MB graphics video (if not, then it is advised that you disable "enhanced display" and reduce your screen resolution of Ambient)
- Window OpenGL support ! (Use with ScummVM, prBoom-plus, FBNeo, Doom3, SM64, OpenBOR, Hurricane, etc. ports)
- Joystick support for sensors.library - Most compatible with the Xbox360 controller (or hardware recognised as that controller type)

SDL2 MorphOS specific:

- SDL_GetBasePath : not return a full absolute path with path separator (/) at end
- Opengl renderer have some limitations related to the tinygl, examples: no overlay (need shaders/FBOs), no direct acces to textures (need FBOs)

GameController Readme:

You can create your own mapping file for any joystick (gamecontrollerdb.txt) : check directory controller map
Specific to MorphOS, you can put this file in your ENVARC. Then any game can use it! Then there's no need to put this file in indiviual game directories.

A MorphOS community sourced database of game controller mappings can be used that have SDL2 Game Controller functionality,
which is available here : https://github.com/BeWorld2018/gamecontrollerdb.txt
Please don't hesitate to participate in adding to this database, so kindly send me your working mapping(s) to add to our database. Thanks !


Thanks to Ilkka Lehtoranta for his sources code (SDL2 2.0.3 and SDL2_image 2.0.0).
Thanks to Szilard Biro (BSzili) for his help and his major contribution.
Thanks to all members of MorphOS Teams for their patience with me and their indispensable help.
Thanks to all testers and developers (for libs and contributes)

Feel free to contribute.

SDL2: use to signal any new bugs : https://github.com/BeWorld2018/SDL/issues
SDL2 sources are available on my github: https://github.com/BeWorld2018/SDL/tree/morphos
SDL2_image sources are available on https://github.com/BeWorld2018/SDL_image
SDL2_mixer sources are available on https://github.com/BeWorld2018/SDL_mixer
SDL2_gfx sources are available on https://github.com/BeWorld2018/SDL_gfx
SDL2_net sources are available on https://github.com/BeWorld2018/SDL_net
SDL2_ttf sources are available on https://github.com/BeWorld2018/SDL_ttf

Upload Date:May 08 2022
Size:17 MB
Last Comments
27 Apr 2022
Oui ScummVM est particulier, il recherche les spécificités de l'OpenGL avant de s'ouvrir.
Cela fait bien partie d'une correction que j'ai faite sur la SDL. Mais normalement à part un saut d'écran cela n'affecte en rien le fonctionnement.
27 Apr 2022
a noter j'ai des sautes d'ecran en utilisant scummvm mais n'affecte en rien sinon le fonctionnement qui est améliorer
powerbook G4 1,67ghz radeon 9700 128 MG
faut que je vois si c'est pareil avec le powermac G4 radeon 9600